640x360 to 1920x1080 Pixel Art Upscaler
Preset Target: Phaser 4
Hard Edge Locks Active
Automatically optimized layout for scaling historical sizes from 640x360 directly to crisp 1920x1080 frames.
Upload or Drop your raw 640x360 sprite sheet asset
Runs locally to prevent backend exposure leaks or latency
How to integrate scaled 640x360 pixel art assets properly into Phaser 4
When scaling legacy retro sprites up to larger resolutions, default image encoders can cause unwanted blurring. By scaling up to exactly 3x dimensions via hard index mutations, asset structure remains pure and ready to drop directly into production workflows.
Set your engine workspace assets window to toggle Config block options -> pixelArt: true active. Compressed textures require encoding with the Y-axis flipped upwards because assets cannot be re-encoded at runtime. Custom lighting alters shaders and splits batches.