320x180 to 1280x720 Pixel Art Upscaler
Preset Target: Defold Engine
Hard Edge Locks Active
Automatically optimized layout for scaling historical sizes from 320x180 directly to crisp 1280x720 frames.
Upload or Drop your raw 320x180 sprite sheet asset
Runs locally to prevent backend exposure leaks or latency
How to integrate scaled 320x180 pixel art assets properly into Defold Engine
When scaling legacy retro sprites up to larger resolutions, default image encoders can cause unwanted blurring. By scaling up to exactly 4x dimensions via hard index mutations, asset structure remains pure and ready to drop directly into production workflows.
Set your engine workspace assets window to toggle game.project -> Graphics -> texture_sampling: nearest active. Disable global Subpixels toggle to force sprite vertices to physical integer coordinates. Keep Sprite Trim Mode turned OFF for accurate Slice-9 layout math.